Coasting down the mountains of the FROST-IRON RIDGE and over the VISTA-POINTE GORGE, the clouds break and sun shines on the city of VEL'THARA. A small city by all accounts, but has a stable economy of trade both by land, and by sea.
Down the cobblestone streets and through the bustling city life, we come upon a desolate dive bar known as The GILDED DWARF. Situated at the far end of the Marketplace, buried in an alley just to the east of the ALIENAGE, it is a place of rumors and tales. At The Gilded Dwarf, you are neither friend nor foe to its patrons. Everyone has one thing in common here: Ale. But tread lightly, you are as lucky to get a free round as you are a black eye.
Dust and grime has gathered on the glasses and the rags are presumed to have been white at one time or another. The characters around have a story for every scar and strangers are often met with skepticism but a cold, Cliffkeep Stout is always flowing.
Our heroes find themselves all occupying the same bar but not yet discovered the shared need to help. Most people in Vel'Thara pass through without a second thought. It is a city of missed opportunity. A bard entertains in the corner while a soldier and a monk enjoy a friendly arm-wrestling match. As the sun sets and cascades an orange-glow througout, the door opens and in walks a lithe, somewhat naïve, elf, named ARYNN.
As the night drones on, the barmaid AJA CORRYN, ensures that everyone is tended to, fed, and has plenty to drink. Music fills the room, cheers, and laughter as the bard, KARL, makes his way to every table and introduces himself. Aja is hurriedly bringing drinks to and from the bar and spills a thick stout all over RYON ANGMAR, the resident drunkard. Quick to anger, Ryon attempts to lash out at Aja but easily intimidated by VALTRAX, a paladin of Pelor. Sobbing, Ryon spins a tale of woe and mayhem. The patrons and our heroes ignore it as the stuff of a man way too deep in his cups.
As thanks, Aja approaches the group, asking if they would be willing to help with some strange disappearances in the elven slum known as, the Alienage. The group obliges and offers their help freely.
Taking her direction, and deliberately avoid the sewers as per Karl's request, the group finds their way to the Alienage. Outside, a guard by the name of TRISTTON, does his best to maintain his role, but ends up helping our heroes.
Inside, the group successfully snuck through the slum without alerting the guards to their presence. As they approached the Orphanage, the group was ambushed by shadowy figures wherein our Bard took a crossbow bolt to the shoulder. Something that he will lament about and tell you about every chance he gets.
Recognizing this as a defensive effort, the monk ARVEENE, was able to talk down the assailants as they were sent by Aja. As such, the leader of this group introduced himself as SORVIN, leader of the Resistance here in Vel'Thara and escorts the group to their destination.